Originally posted by Pikminister
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Biohazard is no different. There's a fare share of campy games in the series. Sometimes they can provide scares, but most of the time they are too ridiculous to take seriously. But for my money's worth I appreciate the ones that try to actually scare the audience. Games like Resident Evil 2 and the Resident Evil remake. In those games you won't find final fantasy rejects or purple cloaked cult leaders. If the worst they can offer is a plucky young medic and a shady man that wears...shades. Well then we're in the safe zone as far as the characters are concerned.
In those games Wesker didn't look like a Matrix rip off. He actually looked like a member of a team. Ada was not flaunting her legs in RE2. Her civilian outfit was pretty tame because she was undercover as opposed to her mission in RE4 where she stood out like a sore thumb.
Making an individual in those games required basics. Different color patterns. Leon's uniform wasn't that off putting even if it looked like the only one of its kind. Certain characteristics about the person also helped to single them out like 'rookie' or 'family man'. These were the things those games accomplished without entering in James Bond territory of whacky characters.
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