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ah i knew there would be a jill v.s alice fight since i watched after life -__- why alice have to be involved into everything , anyway i hope she do fine this time -__-
Darkness : Tactical reload wasn't even in deadly silence LMAO
^ Lol ...
This sounds pretty awesome. Kinda sucks that Chris and Claire have been captured and replaced by Leon, but I'm sure it'll be fine.
That is, if Leon is played by Jensen Ackles. He's the only person I know and like that can pull off Leon's utter cockiness from RE4. Except you know, he also has a soul and isn't an emotionless Terminator.
Lol..... .... If P Anderson filmed his cock for an hour and a half and slapped the Resident Evil logo on it you would like it.
They aren't "bad" movies. A decent watch for anyone, the only thing really wrong with them is that they have the Resident Evil logo attached to them so people take them more seriously than they should, which is understandable, they have a lot to live up to!
I for one am happy to see them throw Leon into it... well sort of. I know there going to ruin him so not looking forward to that as much.
They aren't "bad" movies. A decent watch for anyone, the only thing really wrong with them is that they have the Resident Evil logo attached to them so people take them more seriously than they should, which is understandable, they have a lot to live up to!
You're close, but they still are bad movies. The first film at least pretended to have a plot and story.
The thing about Anderson's movies, to me, is not that he doesn't take enough inspiration from the games. It's that he takes inspiration from the wrong aspects: namely, the gameplay.
Listening to the commentary on the first movie, it's all about things like recreating the fixed camera angles from the games, or even the fact that dead enemies disappeared when you left a room and returned to it. Nowhere is this more apparent than in Afterlife, with scenes and enemies ripped straight out of Resident Evil 5 without giving any story explanation as to why they're in the movie. They just are.
This creates a twofold problem. Fans of the games will get the references, but they will inevitably be upset, because the references are tossed into the movie out of context. On the other hand, for people who have never played the games, they'll be left confused and wondering why Anderson seems so intent on still aping The Matrix about a decade later. They won't know that these particular scenes (or monsters, as in the case of the Executioner) are actually taken from the games.
It leads to a real lack of cohesion in the films, and not solely because of Anderson's questionable writing and directorial talents.
The only thing Afterlife succeeded in doing was piss me off throughout the entire film, especially the ending. I'll be skipping this one, not even worth watching online for me...
I am sure I'd rather of had George Romero do the films but it is what it is.
While Romero's script for the original definitely had its problems (namely with Chris's character and his relationship with Jill), it was light years ahead of any of Anderson's RE movies.
The only movie Anderson has ever been involved in that I enjoyed was the original Mortal Kombat, as it was pretty close to the game's "plot." But RE is a whole different beast, and he has taken this series farther and farther into the crapper with each new film. The first movie was decent compared to rest, mainly because it didn't butcher the games in the way the others did.
The thing about Anderson's movies, to me, is not that he doesn't take enough inspiration from the games. It's that he takes inspiration from the wrong aspects: namely, the gameplay.
Listening to the commentary on the first movie, it's all about things like recreating the fixed camera angles from the games, or even the fact that dead enemies disappeared when you left a room and returned to it. Nowhere is this more apparent than in Afterlife, with scenes and enemies ripped straight out of Resident Evil 5 without giving any story explanation as to why they're in the movie. They just are.
This creates a twofold problem. Fans of the games will get the references, but they will inevitably be upset, because the references are tossed into the movie out of context. On the other hand, for people who have never played the games, they'll be left confused and wondering why Anderson seems so intent on still aping The Matrix about a decade later. They won't know that these particular scenes (or monsters, as in the case of the Executioner) are actually taken from the games.
It leads to a real lack of cohesion in the films, and not solely because of Anderson's questionable writing and directorial talents.
Yah. After I watched the movie for the first time, I was like "wait did I missed the part where they explains what's the deal with the executioner?"
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