Apparently RE Revelations (or perhaps future titles that resemble Revs) is going to be the closest that RE classic purists are going to get from Capcom. Capcom-Unity's Sven suggested that classic RE style isn't going to return anymore because the current, broader market requires more handholding , and things like limited typewriter save wouldn't work anymore due to "issues of accessibility". Here's the exact quote:
This is probably a better question for Kawata or Kobayashi, however to throw in my $0.02, Revelations (or perhaps future titles that resemble Revs) is probably the closest RE classic purists are going to get.
We won't forget you guys though... but I can't tell you how or why yet.
That said, if you're looking for pre-rendered backgrounds and fixed camera angles, those are likely to not be present (I know you said dynamic above... just for others asking). The reality is that some of the things you're asking about (objective markers/directional aids, limited save/typewriter ribbons) are issues of accessibility. In today's market, the broader market really demands and requires a bit more handholding than the PS1 gamer of yore. These are generally expected user experience aids in this day and age and the lack of them usally results in negative feedback/lower reviews (and subsequently, lower sales).
In terms of more puzzley stuff, I think that Revelations strikes a really nice balance and I'm sure the feedback we've seen from fans and the media will be taken into account in future projects for what that's worth though.
We can always improve.
We won't forget you guys though... but I can't tell you how or why yet.
That said, if you're looking for pre-rendered backgrounds and fixed camera angles, those are likely to not be present (I know you said dynamic above... just for others asking). The reality is that some of the things you're asking about (objective markers/directional aids, limited save/typewriter ribbons) are issues of accessibility. In today's market, the broader market really demands and requires a bit more handholding than the PS1 gamer of yore. These are generally expected user experience aids in this day and age and the lack of them usally results in negative feedback/lower reviews (and subsequently, lower sales).
In terms of more puzzley stuff, I think that Revelations strikes a really nice balance and I'm sure the feedback we've seen from fans and the media will be taken into account in future projects for what that's worth though.
We can always improve.
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