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Capcom-Unity Explain Why Classic RE Style is Not Returning

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  • #16
    Originally posted by Archelon
    I'm not insulting people for wanting those elements back. There's a difference between wanting certain elements of a franchise to return and blaming a company for "not listening to the fans" when said fans make up only a fraction of the overall fanbase. People don't seem to realize that being with something from the very beginning doesn't mean squat, especially when dealing with a company that is, at the end of the day, a business. Catering only to a minority of the fanbase is not going to be financially viable. It's not enough to demand that Capcom make what the "real" fans want. It doesn't work like that, yet there are still people out there who apparently think that is the way of things. It gets incredibly tiresome seeing the same complaints over and over again when, really, these people should know better by now, or perhaps preferably, have moved on to other things.
    Yes, I totally agree. And, to be fair, I think Capcom gave the fans a lot of love. The fans are just way too demanding sometimes. Seriously, there were seven main titles in the old style! Seven! Not every series can count that much games in the same style. And even if RE4 seemed to be too distant from the old games, in reality it wasn't that much. They just changed the view, the pacing and the ennemies. After the huge success RE4 and the movies were, Capcom could have chosen a much more different path with the series!

    It's actually quite surprising that RE5 was about Wesker, the progenitor and Spencer, that Revelations has got Hunters and old school atmosphere in it and that RE6 will have zombies, 15 years after the first game; Just like you pointed out Archelon.

    The only complaint is that I feel RE is losing its identity as an atmospheric game. RE5 is way too bland and action oriented. But Revelations brings this atmosphere back, so why am I complaining?
    Last edited by Grem; 02-14-2012, 04:08 PM.

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    • #17
      Originally posted by Archelon View Post
      Except they're doing exactly that.

      It's time to face facts (actually, the time for that has long since passed, but some people apparently are too thickheaded to get the message): the fans who want things like fixed camera angles, typewriter saves, etc, are far, far fewer than the people who prefer the updated controls and interface.

      This sense of entitlement that pervades the RE fan community is nauseating.
      Not exactly. Depends on which "fan" you refer to. The ones that were there from the beginning with these controls or the overblown blob of action gamers and casuals alike.

      EDIT: Someone playing Revelations want to tell me how the puzzles are balanced in that game? Can't play it till March, but from what I've seen and heard it's the same type of touch pad puzzle.

      It also suggests that Revelations isn't a true classic game for lacking these early mechanics that fans asked for. They still have to appeal to casuals and for that you won't get another RE2 or REmake.
      Last edited by Smiley; 02-14-2012, 04:41 PM.

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      • #18
        I'm not sure I understand what you're trying to say, unless that "of" is supposed to be "or."

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        • #19
          And so it is...

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          • #20
            xfactor - I think you cut off the most important part, which was the start:

            This is probably a better question for Kawata or Kobayashi, however to throw in my $0.02, Revelations (or perhaps future titles that resemble Revs) is probably the closest RE classic purists are going to get.

            We won't forget you guys though... but I can't tell you how or why yet.
            Aside from the fact there is a hint of something at the bottom which aligns the fact they do at least think about the traditional fans, I'd rather hear an answer on the vision/direction of the series from one of the people he mentioned because they're in a better position to say what their thoughts on this is as far as the Company is really concerned.

            I agree with Archelon though regarding fan numbers. The fan base has switched and Capcom has the sales numbers to back that up given how well the last two main game installments have sold.

            Doesn't mean that it shouldn't have the ideas that pervaded the original games of course but Sven is saying the truth. It's hard to sell a game with limited saves, limited ammo, and limited action in this day and age unless the concept of the game is entirely built around something different (like just a puzzle game).

            I might not agree with it. But its easier to sell a game that is just shooting a bunch of moving targets with little respect towards length, pace, saves and even ammo than to make games like they use to :p
            Last edited by Rombie; 02-14-2012, 05:32 PM.

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            • #21
              Originally posted by Smiley View Post
              Not exactly. Depends on which "fan" you refer to. The ones that were there from the beginning with these controls or the overblown blob of action gamers and casuals alike.

              EDIT: Someone playing Revelations want to tell me how the puzzles are balanced in that game? Can't play it till March, but from what I've seen and heard it's the same type of touch pad puzzle.

              It also suggests that Revelations isn't a true classic game for lacking these early mechanics that fans asked for. They still have to appeal to casuals and for that you won't get another RE2 or REmake.
              There are several non-touch screen puzzles similar to the older games, but not at the complexity of those in RE3. To sum it up, REV is a game which present the classic RE game in a modern way.

              Rombie i guess you're right there. Initially I guess I'll just focus on the core reason, but ultimately they are not going to kill everything we loves from the old games.
              Last edited by xfactor; 02-14-2012, 07:14 PM.

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              • #22
                It's all just bollock excuses.

                If Capcom actually took the time, they could make a decent survival horror style game again with the new controls + camera system. What's the point though when it's quicker/cheaper for them to pump out a full on action romp that they can market to a broader audience, thus make more money.

                Capcom already has a popular well known gaming franchise in Resident Evil, they couldn't give two shytes what the true fans want these days, they'd rather pander to the kids who watch the movies with Milla Jovovich and make money.

                With SlantSix's RE:ORC, it's like Capcom just said to them: "Make a Resident Evil game like those Socom games you made, we don't care how bad it is, just make sure it's set in Raccoon City during the 1998 outbreak with lots fan service so we can shut-up the hardcore fans while we continue to sell out with the main series."


                Well Capcom, I'm teetering on the edge with my Resident Evil ORC pre-order, I'm going to cancel it just before release if I don't hear enough critical acclaim in time, which at the moment seems about as likely as the second 'bloody' coming!

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                • #23
                  Originally posted by Vixtro View Post
                  If Capcom actually took the time, they could make a decent survival horror style game again with the new controls + camera system.
                  Revelations says hi.

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                  • #24
                    Originally posted by Archelon View Post
                    Revelations says hi.
                    I would call it an attempt if it wasn't a hand held. Besides, I want the traditional T-virus stuff, none of this crap that 'dissolves' when it dies. I mean it's pretty obvious those things in Revelations are just a poor rip-off of Regenerators from RE4.

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                    • #25
                      I just want a game like revelations nut i want it on a main console.

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                      • #26
                        Originally posted by riderkid View Post
                        I just want a game like revelations nut i want it on a main console.
                        Amen to that.

                        It's like all this crap that keeps happening to the Kingdom Hearts series, I'm not a proper fan of those games but I really do feel sorry for the fanbase that keeps getting 'milked' these crappy knock-off hand held games when they just all want Kingdom Hearts 3 on the ps3 (and 360).

                        TBH, I would like to get Revelations, but I'm not terribly fond of hand held gaming any more, about all I do these days is sometimes play Master System and Mega Drive games via emulation on the DS, I haven't actually touched a proper DS game in nearly 2 years. So I'm not going to buy a 3DS just for Revelations.
                        Last edited by Vixtro; 02-14-2012, 09:36 PM.

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                        • #27
                          At least they came out and gave an explanation finally.

                          This was obvious though but it's good to see someone from Capcom finally take the time out of their schedule to address the so-called RE purists. I understand a lot of people on this forum played the series from the beginning and while I would like to play a fixed-camera traditional type of RE game it just doesn't work with what they are currently going for. They are a business and they need to think in terms of numbers and at the end of the day a profit needs to be made. A lot of reviewers complain about the tank-like controls that they used to make. And hell, Capcom was using those controls for a lot of other games: Haunting Ground, Dino Crisis series, Onimushi (probably spelled that wrong), etc. It's just not going to sell with majority of gamers, today.

                          Lost in Nightmares was also a perfect example of how it felt using the traditional style. If you play that scenario on any other difficulty besides easy, try taking on the 'blob' and telling me how it feels. It's hard. The enemies in the game are much more precise in terms of weakness and the fixed-camera angles would just end up limiting them on what they can and cannot do.

                          Plus a lot of the staff that worked on the classic series aren't around anymore and that FLAGSTAFF company who wrote scripts for those games are gone. It's just one of those things you have to accept and move past. The closest you're gonna get is if someone made a mod of it.

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                          • #28
                            You know what to do.

                            See you in hell.

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                            • #29
                              Shoehorn multiplayer into a traditionally single player experience?

                              They already did that.

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                              • #30
                                Originally posted by 5TH SURVIVOR View Post
                                What a f##king insult to the intelligence of the survival horror market; absolutely pathetic.
                                Didnt you get the memo? Survival horror is been dead for years now.

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