So, what, it's not the game, it's our eyes?
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RPD Dispatch 4 - Playing RE:CV
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To defeat the tyrant in the mini-game go in the side door, of the room before Alfreds 'Specail Playground.' pull on the fruit machine and hope you get the B.O.W gas rounds it makes things a lot simpler.
In the main game, it is the room where the mouse escapes and the shutter comes down. Alfred comes on the speaker taliking about his 'Specail Playground.' Where he hopes 'you don't disappoint me by dying too soon,'
Hope this helps.Finally playing 1.5. Woo-Hoo!!!
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Originally posted by Project Omega View PostWell, lets look at Wesker's apparent teleportation this way. In CV/X, a mere 4 months after RE1, Wesker already had some super speed and definite super strength. Given that the virus has had the time (10 years) to progess and have infected his entire body and is constantly making him stronger and faster, his sprint now might be so fast that by moving from point A to point B he causes a strong vortex of air as he moves foward. I'm not sure why we see "black smoke" but that might just be a game element to show the air he's displacing (or maybe he's just dirty or it's the dirt on the ground being picked up).
Now on to why he appears to dissappear.
Our eyes see roughly at certain refresh/frame rate. If something moves faster than we can see, then we see one of two things depending on speed. We either see something like in CV/X where there's a residual "after-image" trail left behind the moving object. Or, we see it move from point A to B without seemingly crossing the path in between, which seems to be the case with Wesker now.
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Originally posted by Project Omega View PostWell, lets look at Wesker's apparent teleportation this way. In CV/X, a mere 4 months after RE1, Wesker already had some super speed and definite super strength. Given that the virus has had the time (10 years) to progess and have infected his entire body and is constantly making him stronger and faster, his sprint now might be so fast that by moving from point A to point B he causes a strong vortex of air as he moves foward. I'm not sure why we see "black smoke" but that might just be a game element to show the air he's displacing (or maybe he's just dirty or it's the dirt on the ground being picked up).
Now on to why he appears to dissappear.
Our eyes see roughly at certain refresh/frame rate. If something moves faster than we can see, then we see one of two things depending on speed. We either see something like in CV/X where there's a residual "after-image" trail left behind the moving object. Or, we see it move from point A to B without seemingly crossing the path in between, which seems to be the case with Wesker now.
I suppose part of that might come from some ability to regenerate, since muscles break down when you you use them and get rebuilt. If his muscles are influenced by a regeneration factor it would allow him to use them a lot harder and they'd be rebuilt that much tougher in much quicker time.
...ten to one Capcom hasn't put this much thought into it and just thinks Wesker moving so fast he can't be seen is a cool effect.
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And? Just because it's a video game doesn't mean it can't be realistic too. They might as well give these things some thought other than, 'Huh, cool.' After all they've gone through so much effort to make everything else realistic, such as the guns and damage and shadows and such. Might as well do the same for biology.
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Originally posted by Helegad View PostGuys, this is a video game! Not real life!
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Back to topic:
If Code V were to have done less it would have been a better game period.
I'm not saying it is the case with all types of games, for biohazard it is diffrent. Who would have ever thought that steve could have possibly turned into that re-dick-U-luss (<-I ment that.) treasure troll? WTH !
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