artificially lengthening the game by making the player return to area's already visited multiple number of times, with no real significance other then "oh a single new room opened up half a mile behind, go get an item from there" is not my idea of challenging OR fun.
with the previous RE's you were atleast going through new area's in short amounts of time.
with the previous RE's you were atleast going through new area's in short amounts of time.
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