Originally posted by rewak
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RPD Dispatch 8 - RE5 Demo
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Originally posted by riderkid View Postim actually gonna post an audio review later but i will tell everyone my top[ 3 gripes.
3. Varying AI
sometimes its like your partner is an idiot and the rest its she's smarter than you and the enemies either A kill you or B stand still like morons(in online mode)
2 real time menu
my only gripe on this is its hard to hela correctly. dead space had a near similar menu and to help this out they had auto healing so that when you pressed X you could heal out of menu. i hope they add this is in the final product.
3 aiming difficulties
ok so this might be more of a personal problem but aiming is a bit stiffer in this game. it takes too long to aim and by the time you have good aiming your enemies are chopping you up into a chris wrap or a shera chalupa.
other than that my audio review should show my favorites points but these are my common problems.
arigoto
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Originally posted by Corrin View PostDid anyone notice the guy with the megaphone from the trailers jumps down and tries to kill you like the others? Haha, he tries to kill you...with his megaphone!
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Originally posted by rewak View PostDidn't actually, it's still pointless though, it shouldn't need to be like that, what about transferring items from player to player? Still an issue there.
It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by MarkGrass View Post
Audio: Windows Media Audio 48000Hz 6ch 384Kbps [Raw Audio 0]
Video: WVC1 1280x720 29.97fps 7400Kbps [Raw Video 1]
It's worth a try, given that those WMA files are ultimately bitstreamed in DD.
Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.
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Originally posted by Archelon View PostFigured out the easiest way to do Chris' neckbreaker for anyone who is interested. Shoot the enemy in the leg so they fall to their knees, then run around behind them, and the prompt will change from Uppercut to Neckbreaker.Last edited by CODE_umb87; 12-06-2008, 08:52 PM.
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Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.
That and they are probably compressed to keep the demo size manageable.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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True, I should've specified that I'm concerned about the audio bitrate rather than video. In-game and FMV audio is identical these days in quality, and the demo is understandably compressed.
I just hope it fairs better than DMC4. Not that it was bad, but compared to many other AAA games out there, the sample quality was a bit lacking as was the mix. MGS4 spoiled me quite a bit too later on.Last edited by Umon Daisuke; 12-06-2008, 09:03 PM.
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Originally posted by CiarenDevlin View PostCome prepared? Really, that's a moot argument.
It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.
The real time items menu is slightly growing on me...but there are some annoying points where Sheva will run out of ammo and simply stand there waiting while I have to either kill everything and wait for ammo to drop or risked getting attacked while handing her some. And when she's standing their waiting, she becomes an open target and then I have to worry about giving her herbs as well. By default though I usually hand over the medical supplies to her at the beginning or order her to pick them up when we pass them.sigpic
Are you tired, Rebecca?
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