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Resident Evil 3 L4D

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  • #31
    I'm not into computer programming and modding and all that jazz, but I don't know how anyone could make doors that you could open 'indestructible.' In L4D, there are dead doors that you can't open and lead to nowhere, but if a door can be opened by a survivor, they can be destroyed by an infected...that's how L4D works.

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    • #32
      Fallacy detected, sir.

      There is but ONE indestructible door. The Safe Door.

      The safe door is an open-able door by a Survivor.

      There is a value, or some equivalent of a value, making that door indestructible. Why shouldn't you be able to apply that property to other open-able doors? It certainly exists. And trust me. I bought that game shortly after release. I would know.
      Last edited by WeskerIncarnate; 08-05-2009, 04:18 PM.

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      • #33
        Originally posted by WeskerIncarnate View Post
        Fallacy detected, sir.

        There is but ONE indestructible door. The Safe Door.

        The safe door is an open-able door by a Survivor.

        There is a value, or some equivalent of a value, making that door indestructible. Why shouldn't you be able to apply that property to other open-able doors? It certainly exists. And trust me. I bought that game shortly after release. I would know.
        This is correct, the safe room door is invincible, though if you start adding invincible doors throughout the campaign the AI director will spawn (or the player will trap) infected on the otherside and you'll hear them trying to break it down none stop. I'm also of the opinion there is no door a Tank cannot break down (except the safe room door itself), both for gameplay and because..well look at it.

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        • #34
          Actually the safe room door at the beginning of the map can be broken by Tanks.

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          • #35
            Originally posted by BLSR1 View Post
            Actually the safe room door at the beginning of the map can be broken by Tanks.
            Yeah but not the one at the end, thankfully. It's bad enough when your team lets the Tank on the helicopter on No Mercy by wasting time or not paying attention and ruins your escape.

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            • #36
              Oh, and the walk-in-freezer doors can't be broken either...there's one at the beginning of Chapter 2 in Dead Air, and one in the building near the beginning of the long road in Chapter 3 of Death Toll.

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              • #37
                Originally posted by Deadbeard View Post
                This is correct, the safe room door is invincible, though if you start adding invincible doors throughout the campaign the AI director will spawn (or the player will trap) infected on the otherside and you'll hear them trying to break it down none stop. I'm also of the opinion there is no door a Tank cannot break down (except the safe room door itself), both for gameplay and because..well look at it.
                I COMPLETELY forgot about the Director. Crap..

                Yes, that would cause problems. And I wouldn't modify him, if you can, for the sole chance that you could permanently mess him up.

                And Tanks can't break down the end doors, I know this.

                But yeah, it would be too much of a hassle and really mess things up, I guess...

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